		<hkobject name="#MID$0" class="hkbStateMachineStateInfo" signature="0xed7f9d0">
			<hkparam name="variableBindingSet">null</hkparam>
			<hkparam name="listeners" numelements="0"></hkparam>
			<hkparam name="enterNotifyEvents">$MC$</hkparam>			<!-- fu[F][ac1] #5220 --> <!-- null -->
			<hkparam name="exitNotifyEvents">$MC$</hkparam>			<!-- fu[F][ac0] #5221 --> <!-- null -->
			<hkparam name="transitions">null</hkparam>
			<hkparam name="generator">$MC$</hkparam>			<!-- fu[F][AV]|fu[F][AVI] #MID$1 --> <!-- #MID$4 -->
			<hkparam name="name">Nemesis_Furniture_Group_State_$%$</hkparam>
			<hkparam name="stateId">$(S+0)$</hkparam>
			<hkparam name="probability">1.000000</hkparam>
			<hkparam name="enable">true</hkparam>
		</hkobject>

<!-- CONDITION START ^fu[F][AV*]^ -->
		<hkobject name="#MID$1" class="hkbModifierGenerator" signature="0x1f81fae6">
			<hkparam name="variableBindingSet">null</hkparam>
			<hkparam name="userData">1</hkparam>
			<hkparam name="name">IdleMesmerizes_MG</hkparam>
			<hkparam name="modifier">#MID$2</hkparam>
			<hkparam name="generator">#MID$4</hkparam>
		</hkobject>

		<hkobject name="#MID$2" class="BSIsActiveModifier" signature="0xb0fde45a">
			<hkparam name="variableBindingSet">#MID$3</hkparam>
			<hkparam name="userData">2</hkparam>
			<hkparam name="name">bMesmerizeIsActive</hkparam>
			<hkparam name="enable">true</hkparam>
			<hkparam name="bIsActive0">false</hkparam>
			<hkparam name="bInvertActive0">$MC$</hkparam>			<!-- fu[F][AVI0] true --> <!-- false -->
			<hkparam name="bIsActive1">false</hkparam>
			<hkparam name="bInvertActive1">$MC$</hkparam>			<!-- fu[F][AVI1] true --> <!-- false -->
			<hkparam name="bIsActive2">false</hkparam>
			<hkparam name="bInvertActive2">$MC$</hkparam>			<!-- fu[F][AVI2] true --> <!-- false -->
			<hkparam name="bIsActive3">false</hkparam>
			<hkparam name="bInvertActive3">$MC$</hkparam>			<!-- fu[F][AVI3] true --> <!-- false -->
			<hkparam name="bIsActive4">false</hkparam>
			<hkparam name="bInvertActive4">$MC$</hkparam>			<!-- fu[F][AVI4] true --> <!-- false -->
		</hkobject>

		<hkobject name="#MID$3" class="hkbVariableBindingSet" signature="0x338ad4ff">
			<hkparam name="bindings" numelements="$elements$">			<!-- COMPUTE -->
<!-- FOREACH ^fu[F][AV*]^ -->
				<hkobject>
					<hkparam name="memberPath">bIsActive%</hkparam>
					<hkparam name="variableIndex">$variableID[fu[F][AV*][variable][]]$</hkparam>
					<hkparam name="bitIndex">-1</hkparam>
					<hkparam name="bindingType">BINDING_TYPE_VARIABLE</hkparam>
				</hkobject>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="indexOfBindingToEnable">-1</hkparam>
		</hkobject>

<!-- CONDITION END -->
		<hkobject name="#MID$4" class="hkbStateMachine" signature="0x816c1dcb">
			<hkparam name="variableBindingSet">null</hkparam>
			<hkparam name="userData">0</hkparam>
			<hkparam name="name">Nemesis_Furniture_Behavior_$%$</hkparam>
			<hkparam name="eventToSendWhenStateOrTransitionChanges">
				<hkobject>
					<hkparam name="id">-1</hkparam>
					<hkparam name="payload">null</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="startStateChooser">null</hkparam>
			<hkparam name="startStateId">0</hkparam>
			<hkparam name="returnToPreviousStateEventId">-1</hkparam>
			<hkparam name="randomTransitionEventId">-1</hkparam>
			<hkparam name="transitionToNextHigherStateEventId">-1</hkparam>
			<hkparam name="transitionToNextLowerStateEventId">-1</hkparam>
			<hkparam name="syncVariableIndex">-1</hkparam>
			<hkparam name="wrapAroundStateId">false</hkparam>
			<hkparam name="maxSimultaneousTransitions">32</hkparam>
			<hkparam name="startStateMode">START_STATE_MODE_DEFAULT</hkparam>
			<hkparam name="selfTransitionMode">SELF_TRANSITION_MODE_NO_TRANSITION</hkparam>
			<hkparam name="states" numelements="$elements$">			<!-- COMPUTE -->
<!-- FOREACH ^fu^ -->
				#fu$0
<!-- CLOSE -->
			</hkparam>
			<hkparam name="wildcardTransitions">#MID$5</hkparam>
		</hkobject>

		<hkobject name="#MID$5" class="hkbStateMachineTransitionInfoArray" signature="0xe397b11e">
			<hkparam name="transitions" numelements="$elements$">			<!-- COMPUTE -->
<!-- FOREACH ^fu^ -->
				<hkobject>
					<hkparam name="triggerInterval">
						<hkobject>
							<hkparam name="enterEventId">-1</hkparam>
							<hkparam name="exitEventId">-1</hkparam>
							<hkparam name="enterTime">0.000000</hkparam>
							<hkparam name="exitTime">0.000000</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="initiateInterval">
						<hkobject>
							<hkparam name="enterEventId">-1</hkparam>
							<hkparam name="exitEventId">-1</hkparam>
							<hkparam name="enterTime">0.000000</hkparam>
							<hkparam name="exitTime">0.000000</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="transition">#$import[blend_transition][0.600000]$</hkparam>
					<hkparam name="condition">null</hkparam>
					<hkparam name="eventId">$eventID[fu[][main_anim_event]]$</hkparam>
					<hkparam name="toStateId">$fu[][(S+0)]$</hkparam>
					<hkparam name="fromNestedStateId">0</hkparam>
					<hkparam name="toNestedStateId">0</hkparam>
					<hkparam name="priority">0</hkparam>
					<hkparam name="flags">FLAG_IS_LOCAL_WILDCARD|FLAG_IS_GLOBAL_WILDCARD|FLAG_DISABLE_CONDITION</hkparam>
				</hkobject>
<!-- CLOSE -->
			</hkparam>
		</hkobject>
